Tuesday, August 14, 2007

The Subtle Pleasures of Building a Dungeon



Dungeon Maker confronted me with how damn hard is it to build a good video-game dungeon to lure the most lethal and interesting monsters into battle. I now wish that more RPGs offered the ability to design your own levels -- because as I've discovered, architecture can be a weirdly enjoyable pastime.





Source: http://www.wired.com

No comments: